std/effects
Import: use "std/effects";
Effect constructors for use with track.fx(#[...]).
Filters
Section titled “Filters”Built-in DSP filter effects (SVF topology).
State-variable filters for shaping a track’s spectrum: Lowpass, Highpass, Bandpass, Notch, Allpass, and Peak. Each takes a cutoff and resonance and goes onto a track’s chain with track.fx(#[...]).
Allpass
Section titled “Allpass”fn Allpass(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates an allpass filter effect (SVF topology).
Passes all frequencies at equal amplitude but shifts phase. Useful for phaser-style effects when modulated.
drums.fx(#[Allpass("ap", 1000, 2.0)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — center frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP allpass filter
Bandpass
Section titled “Bandpass”fn Bandpass(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates a bandpass filter effect (SVF topology).
drums.fx(#[Bandpass("bp", 500, 2.0)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — center frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP bandpass filter
Highpass
Section titled “Highpass”fn Highpass(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates a highpass filter effect (SVF topology).
bass.fx(#[Highpass("hp", 80)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — cutoff frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP highpass filter
Lowpass
Section titled “Lowpass”fn Lowpass(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates a lowpass filter effect (SVF topology).
drums.fx(#[Lowpass("lp", 800)]);drums.fx(#[Lowpass("lp", 2000, 4.0)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — cutoff frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP lowpass filter
fn Notch(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates a notch (band-reject) filter effect (SVF topology).
drums.fx(#[Notch("notch", 3000, 8.0)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — center frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP notch filter
fn Peak(name: String, cutoff: Number = NUL, resonance: Number = NUL) -> EffectCreates a peak (bell) filter effect (SVF topology).
Boosts or cuts a narrow band of frequencies around the center frequency.
drums.fx(#[Peak("peak", 5000, 4.0)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)cutoff(Number, optional) — center frequency in Hz (default: 1000.0, range: 20–20000)resonance(Number, optional) — filter resonance / Q (default: 0.707 Butterworth, range: 0.1–30)
Returns: Effect — a built-in DSP peak filter
Built-in DSP delay effect: a feedback delay line with time and feedback controls, for echo and slapback textures.
fn Delay(name: String, time: Number = NUL, feedback: Number = NUL) -> EffectCreates a delay effect with feedback.
drums.fx(#[Delay("echo", 0.25, 0.5)]);drums.fx(#[Delay("echo", 0.125).param_set("Mix", 0.3)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)time(Number, optional) — delay time in seconds (default: 0.25, range: 0.001–2.0)feedback(Number, optional) — feedback amount (default: 0.5, range: 0.0–0.99)
Returns: Effect — a built-in DSP delay effect Additional parameters (set via param_set()): “Mix” — dry/wet mix 0.0–1.0 (default: 1.0)
Reverb
Section titled “Reverb”Reverb effects, CLAP-backed. Freeverb (room) and Dattorro (plate) algorithms.
PlateReverb
Section titled “PlateReverb”fn PlateReverb(name: String, size: Number = NUL, damping: Number = NUL, diffusion: Number = NUL, predelay: Number = NUL, mix: Number = NUL) -> EffectCreates a plate reverb effect (Dattorro algorithm).
Implemented as a CLAP plugin (resonon-reverb-plate), not a dsp effect block.
drums.fx(#[PlateReverb("plate", 0.7, 0.3, 0.8)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)size(Number, optional) — tank size (default: 0.5, range: 0.0–1.0)damping(Number, optional) — high-frequency damping (default: 0.5, range: 0.0–1.0)diffusion(Number, optional) — diffusion amount (default: 0.7, range: 0.0–1.0)predelay(Number, optional) — pre-delay amount (default: 0.0, range: 0.0–1.0)mix(Number, optional) — dry/wet mix (default: 0.33, range: 0.0–1.0)
Returns: Effect — a CLAP-backed plate reverb effect
Reverb
Section titled “Reverb”fn Reverb(name: String, room: Number = NUL, damp: Number = NUL, width: Number = NUL, mix: Number = NUL) -> EffectCreates a reverb effect (Freeverb algorithm).
Implemented as a CLAP plugin (resonon-reverb), not a dsp effect block.
drums.fx(#[Reverb("verb", 0.7, 0.3)]);drums.fx(#[Reverb("short", 0.5, 0.5, 1.0, 0.2)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)room(Number, optional) — room size 0.0–1.0 (default: 0.5)damp(Number, optional) — high-frequency damping 0.0–1.0 (default: 0.5)width(Number, optional) — stereo width 0.0–1.0 (default: 1.0)mix(Number, optional) — dry/wet mix 0.0–1.0 (default: 0.33)
Returns: Effect — a CLAP-backed reverb effect
Distortion
Section titled “Distortion”Built-in DSP saturation effects — waveshaping drive for warmth and grit.
Distortion
Section titled “Distortion”fn Distortion(name: String, drive: Number = NUL, tone: Number = NUL) -> EffectCreates a distortion effect (asymmetrical/transistor-style clipping).
Uses tanh for positive half-cycles and soft clipping for negative, producing odd and even harmonics. Includes DC blocker and tone filter.
bass.fx(#[Distortion("dist", 0.6, 0.4)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)drive(Number, optional) — distortion intensity (default: 0.5, range: 0.0–1.0)tone(Number, optional) — post-distortion brightness (default: 0.7, range: 0.0–1.0)
Returns: Effect — a built-in DSP distortion effect Additional parameters (set via param_set()): “Level” — output level 0.0–1.0 (default: 0.5) “Mix” — dry/wet mix 0.0–1.0 (default: 1.0)
Overdrive
Section titled “Overdrive”fn Overdrive(name: String, drive: Number = NUL, tone: Number = NUL) -> EffectCreates an overdrive effect (symmetrical/tube-style tanh clipping).
Includes a DC-blocking filter before clipping and a one-pole tone filter after.
bass.fx(#[Overdrive("drive", 0.3, 0.5)]);Parameters:
name(String) — slot name (identity in a track’s effect chain)drive(Number, optional) — distortion intensity (default: 0.5, range: 0.0–1.0)tone(Number, optional) — post-distortion brightness (default: 0.7, range: 0.0–1.0)
Returns: Effect — a built-in DSP overdrive effect Additional parameters (set via param_set()): “Level” — output level 0.0–1.0 (default: 0.5) “Mix” — dry/wet mix 0.0–1.0 (default: 1.0)